Weeellllll, a week spent on this investigation and here are some findings to share with you (I will keep the headache and red eyes to myself).
Firstly no doubt a lot of effort has been invested by extremely committed individuals to put their ideas into practice as software. It is not worthy of me to knock them and their efforts, intelligence and sweat in any way whatsoever. I don't have their level of commitment or even remotely the ability to beaver away at the programming but I do know what I want and will tell you at the end.
Secondly, it must be clear that there are different ways of managing a campaign so to clarify:
- Play By E Mail (PBEM) - In these situations players move pieces in accordance with their rule books by on-screen mouse manipulation – this has been described as one level above kidney stones in pain and I concur heartily:
- 2 or more players conducting a campaign not able to play face to face
- 2 or more players enjoying the lack of a God view in a game but able to resolve battles face to face
- blah blah etc
- Real Campaign Management
- All the PBEM conditions apply but the pain level is hugely diminished by intelligence built into the software to manage forces, bookkeeping and combat.
Ok, on with it.
In the course of this affair one thing is common to all the software – they all have absolutely terrible descriptions of what they can do and manuals and tutorials vary from semi-useful to utterly ludicrous, but Berthier has some merit here. Which is indicative of the output of highly talented people who did it out of commitment in their spare time for which we extend our grateful thanks and appreciation - except ADC2 which should be noticeably better as a commercial product.
I looked at these but there may be more, please inform me.
Functionality | Product | What I Want | |||
ADC2 | VASSAL | CyberBoard | Berthier | ||
Status | PAY | FREE | FREE | FREE | umm.... just be reasonable |
Eye Candy | Yes | Yes | OK | Er, no, thanks to DOS heritage | YES like VASSAL |
Graphic Editing | Yes with rocket science degree | Yes, lesser degree | Yes, logical and straight forward | Yes, limited | CyberBoard and Berthier combined |
Terrain and elevation definition | Could not discover elevation | Could not discover elevation | No elevation functionality | Yes, limited | CyberBoard and Berthier combined with more |
Line of Sight | Possibly but documentation bad | Possibly but documentation bad | No | Yes | Berthier with more |
Logistics | No | No | No | Yes | Berthier with more |
Unit definition | No | No | No | Yes | Berthier with more |
OOB | No | No | No | Yes | Berthier with more |
Combat resolution | No | No | No | Yes but basic | Berthier with more |
Rule mechanisms | No | No | No | Some for movement and supply | Berthier with more |
Management type | PBEM | PBEM | PBEM | Campaign and PBEM | Berthier with more |
Conclusion | NOT | NOT | Yes | Yes | CyberBoard and Berthier combined with more |
Some more thoughts 'n things about what I want:
- Unlimited terrain types
- Unlimited unit types
- Unlimited units
- Hierarchical definitions of units
- Ability to change component units on the fly during a campaign
- Supply definitions – Berthier is good but more flexibility and options such as POL, LOG and Repple
- Movement definitions more flexibility and options
- Terrain elevations – more
- Line of sight
- Combat resolution per specific tables
- Turn sequences
- Also ability to choose map layer shapes, e.g. hexes, squares, interconnected circles etc.
- Link sub-campaigns into a parent campaign
Clearly there should be more and this is an inadequate requirements definition, for instance perhaps some sort of work flow mechanism is needed to manage it all. This is intensive, extensive and expensive programming.
I remain in hope..
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