Sunday, June 19, 2011

Campaign Management Software Investigation

Weeellllll, a week spent on this investigation and here are some findings to share with you (I will keep the headache and red eyes to myself).

Firstly no doubt a lot of effort has been invested by extremely committed individuals to put their ideas into practice as software. It is not worthy of me to knock them and their efforts, intelligence and sweat in any way whatsoever. I don't have their level of commitment or even remotely the ability to beaver away at the programming but I do know what I want and will tell you at the end.

Secondly, it must be clear that there are different ways of managing a campaign so to clarify:

  • Play By E Mail (PBEM) - In these situations players move pieces in accordance with their rule books by on-screen mouse manipulation – this has been described as one level above kidney stones in pain and I concur heartily:
    • 2 or more players conducting a campaign not able to play face to face
    • 2 or more players enjoying the lack of a God view in a game but able to resolve battles face to face
    • blah blah etc
  • Real Campaign Management 
    • All the PBEM conditions apply but the pain level is hugely diminished by intelligence built into the software to manage forces, bookkeeping and combat.

Ok, on with it.

In the course of this affair one thing is common to all the software – they all have absolutely terrible descriptions of what they can do and manuals and tutorials vary from semi-useful to utterly ludicrous, but Berthier has some merit here. Which is indicative of the output of highly talented people who did it out of commitment in their spare time for which we extend our grateful thanks and appreciation - except ADC2 which should be noticeably better as a commercial product.

I looked at these but there may be more, please inform me.

Functionality
Product
What I Want
ADC2
VASSAL
CyberBoard
Berthier
Status
PAY
FREE
FREE
FREE
umm.... just be reasonable
Eye Candy
Yes
Yes
OK
Er, no, thanks to DOS heritage
YES like VASSAL
Graphic Editing
Yes with rocket science degree
Yes, lesser degree
Yes, logical and straight forward
Yes, limited
CyberBoard and Berthier combined
Terrain and elevation definition
Could not discover elevation
Could not discover elevation
No elevation functionality
Yes, limited
CyberBoard and Berthier combined with more
Line of Sight
Possibly but documentation bad
Possibly but documentation bad
No
Yes
Berthier with more
Logistics
No
No
No
Yes
Berthier with more
Unit definition
No
No
No
Yes
Berthier with more
OOB
No
No
No
Yes
Berthier with more
Combat resolution
No
No
No
Yes but basic
Berthier with more
Rule mechanisms
No
No
No
Some for movement and supply
Berthier with more
Management type
PBEM
PBEM
PBEM
Campaign and PBEM
Berthier with more
Conclusion
NOT
NOT
Yes
Yes
CyberBoard and Berthier combined with more


Some more thoughts 'n things about what I want:
  • Unlimited terrain types
  • Unlimited unit types
  • Unlimited units
  • Hierarchical definitions of units
  • Ability to change component units on the fly during a campaign
  • Supply definitions – Berthier is good but more flexibility and options such as POL, LOG and Repple
  • Movement definitions more flexibility and options
  • Terrain elevations – more
  • Line of sight
  • Combat resolution per specific tables
  • Turn sequences 
  • Also ability to choose map layer shapes, e.g. hexes, squares, interconnected circles etc.
  • Link sub-campaigns into a parent campaign

Clearly there should be more and this is an inadequate requirements definition, for instance perhaps some sort of work flow mechanism is needed to manage it all. This is intensive, extensive and expensive programming.

I remain in hope..

No comments:

Post a Comment